defineTile('<', "UP")
defineTile('.', "FLOOR")
defineTile('#', "WALL")
quickEntity('T', {name='table', display='#', color=colors.UMBER, block_move=true, image="terrain/wood1.png"})
quickEntity('R', {name='railing', display='#', color=colors.LIGHT_GREEN, block_move=true, block_sight=false, image="terrain/black_marble1.png", add_displays = {mod.class.Grid.new{image="terrain/railing.png", dislpay_on_seen=true, display_on_remember=true}}})
quickEntity('r', {name='railing', display='#', color=colors.LIGHT_GREEN, block_move=true, block_sight=false, image="terrain/black_marble1.png", add_displays = {mod.class.Grid.new{image="terrain/rrailing.png", dislpay_on_seen=true, display_on_remember=true}}})
quickEntity('l', {name='railing', display='#', color=colors.LIGHT_GREEN, block_move=true, block_sight=false, image="terrain/black_marble1.png", add_displays = {mod.class.Grid.new{image="terrain/lrailing.png", dislpay_on_seen=true, display_on_remember=true}}})
defineTile('@', "FLOOR", nil, "HOSTILE_WIZARD")

startx = 12
starty = 24

-- The summoning portal :)
local p = getMap():particleEmitter(12, 11, 3, "summoning-portal")

return {
[[#########################]],
[[#.......l...@...r.......#]],
[[#.....l.l..TTT..r.r.....#]],
[[##....l...........r....##]],
[[###...RRRRRRRRRRRRR...###]],
[[####.................####]],
[[#####...............#####]],
[[######.............######]],
[[#######...........#######]],
[[######.............######]],
[[#.......................#]],
[[#.......................#]],
[[##.....................##]],
[[###...................###]],
[[####.................####]],
[[#####...............#####]],
[[######.............######]],
[[#######...........#######]],
[[########.........########]],
[[#########.......#########]],
[[##########.....##########]],
[[###########...###########]],
[[############.############]],
[[############<############]]
}
